Workflows
Step-by-step How-to articles for pixel sprites, tiles, and engine import.
Sprite workflow
Turn a character description into a game-ready pixel sprite sheet — then download PNG or ZIP and drop it into Unity, Godot, or GameMaker.
Read guide48h production
A practical order of operations for game jams: lock a playable loop first, then fill characters, maps, BGM, and SFX with GameGen without burning the weekend on blank assets.
Read guideNarrative pre-production
Use GameGen to draft geography, history, factions, and quest hooks as Markdown — then fold the stronger sections into your GDD without writing blank-page lore for days.
Read guideEngine guide
Export a horizontal pixel sprite sheet from GameGen, slice it in Unity's Sprite Editor, and wire an Animator or simple scripted playback for 2D characters.
Read guideEngine guide
Bring GameGen pixel sheets, looping BGM, and SFX into Godot 4 — from import dock settings to AnimatedSprite2D and AudioStreamPlayer.
Read guide