Looping BGM for menus, levels, and trailers — describe the mood, preview online, download WAV or MP3.
Pick a preset prompt — it fills the form above so you can edit and generate in one click.
Real workflows for indie teams, Game Jams, and solo creators.
Reference

Generated

Silent prototypes feel broken. Generate menu and level loops in minutes, drop them into Unity AudioSource or Godot AudioStreamPlayer, and playtest with real mood — long before you hire a composer.
Start nowReference

Generated

Jams need distinct music for menu, gameplay, and game-over states. Describe each scene type, enable seamless loop for levels, and ship three tracks in an afternoon.
Start nowReference

Generated

Investor demos and Kickstarter trailers need placeholder music that still feels professional. Generate a trailer bed, cut your footage to it, and replace with licensed music later if needed.
Start nowBuilt for indie developers who need quality assets without the wait.
Input

Your prompt & settings
Output

AI-generated output
Menu, level, story, and trailer modes tune tempo and arrangement templates so the output fits how the track will actually be used.
Start nowInput

Your prompt & settings
Output

AI-generated output
Enable loop for level BGM so playback continues without audible seams during long play sessions.
Start nowInput

Your prompt & settings
Output

AI-generated output
Long enough for menus and short levels, short enough to iterate quickly. Preview in browser before download.
Start nowThree steps from idea to downloadable asset.
Menu, level, story, or trailer—each scene type maps to different tempo and mood templates.
Examples: "8-bit adventure", "dark dungeon ambient", "upbeat casual menu". You can also specify a BPM range.
Choose 30–120 second length. Enable seamless loop for level BGM.
Trusted creators
“I shipped my Game Jam entry with AI-generated sprites and BGM from GAMEGEN AI. Saved me at least two days of asset work.”
“The character and asset pack tools let me test combat feel before hiring an artist. The style was consistent enough for a vertical slice.”
“HD portraits with transparent backgrounds dropped straight into Ren'Py. We iterated on character designs in hours instead of weeks.”
Longer answers that cite this tool.
Best
What actually helps in a weekend jam: a fast custom character, looping music, a map reference, and sound effects — after the game already runs.
ReadHow-to
A practical order of operations for game jams: lock a playable loop first, then fill characters, maps, BGM, and SFX with GAMEGEN AI without burning the weekend on blank assets.
ReadHow-to
Bring GAMEGEN AI sprite sheets, looping BGM, and SFX into Godot 4 — from import dock settings to AnimatedSprite2D and AudioStreamPlayer.
ReadFull body, maps, VFX, tiles, and packs — one style.