Reference
Generated
Add 2D dynamic lighting
Create a quick normal map for sprites used with Unity, Godot, or custom 2D lighting shaders.
Start nowTurn sprites and textures into OpenGL or DirectX normal maps with Sobel or Scharr kernels.
Pick a preset prompt — it fills the form above so you can edit and generate in one click.
Real workflows for indie teams, Game Jams, and solo creators.
Built for indie developers who need quality assets without the wait.
Three steps from idea to downloadable asset.
Choose the source image whose luminance should drive surface detail.
Pick Sobel or Scharr, set strength/blur, and choose OpenGL or DirectX.
Export the normal map and connect it to your engine material.
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