Knowledge
Best comparisons and how-to workflows for indie game video, characters, jams, and engine import. Written so an answer can be quoted.
Clips you can post: character orbits, action beats, and how they differ from a general video model.

Best
A fit-for-purpose comparison of ways to get a postable game clip: character orbit, action beats, VFX, in-engine capture, and general video models.
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How-to
Turn one character image or a written description into a 16:9 or 9:16 orbit clip you can post before the game has a cinematic camera.
ReadStanding figures versus action strips, and which generator fits a 2D prototype.

Best
How to choose between a standing-figure generator, an action-strip generator, asset packs, general image models, and a commissioned artist.
ReadHow-to
Turn a character description into one head-to-feet figure, then add an action strip only if the game needs attack or dash frames.
ReadWhat to generate in a 48-hour jam, and in which order.
Best
What actually helps in a weekend jam: a fast custom character, looping music, a map reference, and sound effects — after the game already runs.
ReadHow-to
A practical order of operations for game jams: lock a playable loop first, then fill characters, maps, BGM, and SFX with GAMEGEN AI without burning the weekend on blank assets.
ReadHow to bring PNG strips, BGM, and SFX into Unity and Godot.
How-to
Export a horizontal sprite sheet from GAMEGEN AI, slice it in Unity's Sprite Editor, and wire an Animator or simple scripted playback for 2D characters.
ReadHow-to
Bring GAMEGEN AI sprite sheets, looping BGM, and SFX into Godot 4 — from import dock settings to AnimatedSprite2D and AudioStreamPlayer.
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