World styles
Each card is a style from the Style menu. The text is the exact language generators place in front of your prompt, so characters, items, and scenes can share one game.
Chunky pixels and a small palette, written for sprites.
A 16-bit JRPG language: hard pixels, a small warm palette, and the color of towns, heroes, and menus.
pixel art game style, 16-bit retro RPG, chunky hard pixels, limited palette, warm JRPG colors
Read languageA dark dungeon language: muted color, hard pixels, and silhouettes that stay readable in low light.
pixel art game style, dark roguelike, chunky hard pixels, muted palette, high-contrast silhouettes
Read languageA bright platformer language: chunky pixels, a small cheerful palette, and rounded shapes.
pixel art game style, cute platformer, chunky hard pixels, bright limited palette, rounded shapes
Read languagePainted, anime, or cinematic finish, still aimed at in-game assets.
Painted fantasy game art: soft brushwork, rich color, and a finish that still looks like an in-game asset.
HD painterly fantasy game art, soft brushwork, rich color, polished in-game asset finish
Read languageClean anime game art: crisp linework, soft cel shading, and a finished in-game look.
HD anime game art, clean linework, soft cel shading, polished in-game asset finish
Read languageNeon noir: high contrast, cyan and magenta light, and a cinematic in-game frame.
HD neon noir game art, high contrast, cyan and magenta light, cinematic in-game look
Read language